Test Server Patch Notes - February 18th, 2022

Live Server update on February 24th; And as always: These patch notes are not final and some things may change before it goes live.

Character Adjustment

1. Wuchen

1. The recovery judgment range of Ability【Spirit Blades ·Array】has been increased from a radius of 4 meters to 8 meters.

2. The teleportation range of Ultimate【Tai Chi Rift】has been increased from 10 meters to 40 meters, and the effective time of teleportation has been reduced from 2 seconds to 1.5 seconds.

3. Ultimate【Tai Chi Rift ·Switch 】The effective time of teleportation has been reduced from 1 second to 0.6 seconds.

4. Added the prompt special effect when teleporting [Tai Chi Rift Portal].

In-game Adjustment

1. Map iteration

Terrain modifications have been made to the abandoned kilns and barren mounds in the original map.

2. Added teammate voice switch control

Added teammate voice switch in the team information interface and map interface, you can switch whether to receive the voice from the designated teammate at any time in the game.

3. In-game team information Adjustment

In the game, you can press the team information shortcut key at any time to view the team information of your team.

4. Integral rules Adjustment in Bloodbath and Eternal Blazes modes

Each Kill: +2 points

Streak: Extra +1 point

5+ Killing Streak: Extra +2 Points

Kill the Bounty: Extra +10 points

Immortal War

The third season of Immortal War will open after maintenance on February 24. (probably not true for eu/na)

Outside Game Adjustment

1. New Glyph Adjustment

1.1. The value of the Lucky Related mark has been increased to 1.5 times the original value

1.2. The attribute value of Get Dark Tide Coin every 10 seconds has been doubled.

2. Character Appearance - Communication Interface

Now when browsing each item in this interface, the corresponding Character voice will be played.


1. Weapon Related BUG

Fixed [Assault·Longsword] BUG when fighting swords.

2. Combat Related BUG

Fixed a bug where the Step Weapon would remain in the hand when entering a sprint when using a zipline to open the scope.