Souljades
Image | Souljade | Type | Stats |
---|---|---|---|
![]() | Health Souljade I | Stat | Health +8% |
![]() | Health Souljade II | Stat | Health +12% |
![]() | Health Souljade III | Stat | Health +18% |
![]() | Health Souljade IV | Stat | Health +25% |
![]() | Attack Souljade I | Stat | Attack +3% |
![]() | Attack Souljade II | Stat | Attack +4% |
![]() | Attack Souljade III | Stat | Attack +6% |
![]() | Attack Souljade IV | Stat | Attack +8% |
![]() | Melee Resist Souljade I | Stat | Melee Defense +4% |
![]() | Melee Resist Souljade II | Stat | Melee Defense +6% |
![]() | Melee Resist Souljade III | Stat | Melee Defense +9% |
![]() | Melee Resist Souljade IV | Stat | Melee Defense +12.5% |
![]() | Range Resist Souljade I | Stat | Ranged Defense +7% Head Defense +5% |
![]() | Range Resist Souljade II | Stat | Ranged Defense +7% Head Defense +5% |
![]() | Range Resist Souljade III | Stat | Ranged Defense +7% Head Defense +5% |
![]() | Range Resist Souljade IV | Stat | Ranged Defense +7% Head Defense +5% |
![]() | Repair Roll | Special | Health +18% When Repairing Weapons you perform a roll, becoming Immune to Attacks in the process. |
![]() | Desperation | Special | Health +18% Gain an Attack buff when below 50% Health. |
![]() | Skyforce | Special | Health +18% Fully restores your armor when killing an Enemy. |
![]() | Soul Release | Special | Health +18% Resets Skill Cooldown when killing an Enemy. |
![]() | Mortal Defiance | Special | Health +18% When taking Lethal Damage the Attack is Evaded and the Souljade breaks. Upon breaking it recovers 500 Health and a 40% Damage Reduction buff for 5 seconds. |
![]() | Tu Na | Special | Health +12% Using the [Rest] Emote recovers health, if you finish the emote, you gain a buff that continually recovers a small amount of Armor for 120 seconds. |
![]() | Soothing Boon | Special | Health +12% There's a 30% chance that Vitalia, Armor Powders, Weaponry Chests or Grappling Hooks won't be consumed after use. |
![]() | Juggernaut | Special | Attack +4% Juggernaut Attack +1% Defeating Enemies increases your Juggernaut Attack by 3% (max 5 stacks, 15%) Notes: Juggernaut Attack works the same as Attack, but it has a seperate cap of 15% |
![]() | Alchemy | Special | Melee Defense +6% Consuming Fruits increases your Melee Defense by 0.3% (max 60 stacks, 18%) |
![]() | Siphon Technique | Special | Health +12% You recover 65% of damage dealt as health or armor after using Vitalia or Armor Powder. |
![]() | Group Heal | Special | Health +12% When using Vitalia or Armor Powder you share it with your teammates - but the Health or Armor restored will be less. |
![]() | Advanced Heal | Special | Health +12% Vitalia and Armor Powder heals you for a duration of 5 seconds instead of instantaneous, but provides more Health or Armor than normal |
![]() | Stormstride | Special | Health +18% Calls down a Lightning Strike at your previous location 0.5 seconds after Dodging. |
![]() | Phantom Step | Special | Health +12% (Tap) Dodging or Sprint Dodging provide a brief Stealth effect. |
![]() | Soft Step | Special | Health +12% Silences the sound of your footsteps. |
![]() | Gecko Foot | Special | Health +12% Increase the speed and distance covered when climbing walls. Increase Scale Rush Damage Stay still for 5 seconds when climbing to gain Stealth for 15 seconds or until you move. |
![]() | Focus Slide | Special | Health +12% Sliding gives you Focus Armor that also knocks enemies away. |
![]() | Wave Roll | Special | Health +12% Increases the distance of Secondary Dodges, and makes them cost no Energy. |
![]() | Soul Slash | Katana | Attack +6% Alters Focus attacks that have been charged to the 2nd stage. |
![]() | Stamina Strike | Katana | Attack +4% Alters the 3rd strike in a combo and recovers 65% of the Damage dealt as Health or Armor. |
![]() | Thunderstorm | Katana | Melee Defense +9% Alters the vertical followup strike after doing a Focus attack and recovers 65% of the Damage dealt as Health or Armor. |
![]() | Katana Sap | Katana | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Earthshaker | Greatsword | Attack +6% Alters the 3rd stage of Horizontal Focus Attacks. Keep tapping to attack for longer. |
![]() | Warrior Pace | Greatsword | Attack +4% Increases Movement Speed while charging Horizontal Focus with Greatsword. |
![]() | Infernal Strike | Greatsword | Attack +4% Alters the 1st and 2nd stage of Horizontal Focus Attacks. |
![]() | Overlord | Greatsword | Melee Defense +6% Stone Form directly reaches the 3rd stage. |
![]() | Greatsword Sap | Greatsword | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Aerial Rend | Greatsword | Melee Defense +6% Alters Vertical Focus Attacks to unleash Shockwaves. |
![]() | Phoenix Blast | Longsword | Attack +6% Alters Focus Attacks to unleash 2 waves of energy. |
![]() | Whirlwind | Longsword | Attack +4% Alters Uppercuts to hit a larger area. |
![]() | Assault - Longsword | Longsword | Attack +4% Alters Grappling Attacks to inflict Burn on hit Enemies. |
![]() | Blue Moon | Longsword | Melee Defense +6% The 3rd attack in a Basic Combo unleashes energy waves and can be used repeatedly. |
![]() | Longsword Sap | Longsword | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Heartstopper Kick | Spear | Attack +6% Allows for a followup attack if Dragonslayer misses, and Silences enemies hit by it. |
![]() | Spear Storm | Spear | Attack +4% Alters the third Vertical strike in a Spear Combo. |
![]() | Dual Ring | Spear | Attack +4% Alters the third Horizontal strike in a Spear Combo. |
![]() | Razor Swift | Spear | Melee Defense +9% Alters Nezha's Might to cover a larger area. |
![]() | Spear Sap | Spear | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Erudition | Spear | Melee Defense +6% Alters Spear Vertical Focus Attack. |
![]() | Dreadful Wail | Dagger | Attack +6% Alters Dagger Dash follow-up Vertical Focus Attack (press Right Mouse Button twice after Dagger Dashing). |
![]() | Abyssal Aura | Dagger | Attack +4% Alters Dagger Vertical Focus Attack. |
![]() | Assassin's Lunge | Dagger | Attack +4% Alters Dagger Horizontal Focus Attack. |
![]() | Netherstep | Dagger | Melee Defense +6% Dagger Dashes can be performed repeatedly, with less Energy cost |
![]() | Dagger Sap | Dagger | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Dragon Roar | Nunchucks | Attack +6% Alters Nunchucks' Dragon Flurry attack, and builds Biding Fury. |
![]() | Flying Kick | Nunchucks | Attack +4% Alters Nunchucks Third Horizontal Strike, restores Biding Fury upon hitting an Enemy. |
![]() | Velocity Untold | Nunchucks | Attack +4% Alters Nunchucks Horizontal Focus Attack, restores Biding Fury upon hitting an Enemy. |
![]() | Trigger | Nunchucks | Melee Defense +6% Using Horizontal Block no longer consumes Biding Fury and also triggers when hit by Ranged Attacks. |
![]() | Nunchucks Sap | Nunchucks | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. |
![]() | Burst Arrow | Bow | Attack +6% Bow shots charged to the second stage deals less damage, but explode on impact. |
![]() | Target Lock | Bow | Attack +4% Landing a shot on an enemy leaves them unable to sprint or dodge for 6 seconds. Can only trigger once every 30 seconds on the same enemy. |
![]() | Scattershot | Bow | Ranged Defense +10% Head Defense +8% Bows deal less damage, but fire 3 arrows with a horizontal spread. Spread decreases with bow charge. |
![]() | Fire Arrows | Bow | Ranged Defense +10% Head Defense +8% Bow shots charged to the second stage deals less damage, but sets the area around it on fire on impact. |
![]() | Curative Bolts | Repeating Crossbow | Attack +6% 30% of Damage dealt with Repeating Crossbows is recovered as Health or Armor (lifesteal). |
![]() | Venom Tip | Repeating Crossbow | Attack +4% Repeating Crossbows deal less damage, but Poisons the enemy (max 15 stacks of Poison) |
![]() | Healing Bolts | Repeating Crossbow | Ranged Defense +10% Head Defense +8% Allows you to heal teammates by shooting them. |
![]() | Barbed Bolts | Repeating Crossbow | Ranged Defense +10% Head Defense +8% Landing a shot on an Enemy with your Repeating Crossbow leaves them unable to sprint or dodge for 1 second. |
![]() | Meteor | Cannon | Attack +6% Cannons fires straight and faster with increased explosion damage. |
![]() | Flamebreath | Cannon | Attack +4% Enemies hit by your Cannon receives Burn. |
![]() | Twinshot | Cannon | Ranged Defense +10% Head Defense +8% Cannons deal less damage, but fires 2 shots. |
![]() | Bounce Shell | Cannon | Ranged Defense +10% Head Defense +8% Cannon shots can bounce up to 2 times, and explodes with increased Damage in the vicinity of Enemies. |
![]() | Rupture Gale Orb | Cannon | Ranged Defense +10% Head Defense +8% Increases the radius of Cannon shots' explosions. |
![]() | Detonating Rounds | Pistol | Attack +6% Reduces Pistol Charged Damage, but makes the bullets lodge inside the enemies flesh, exploding after 2 seconds (dealing Damage and staggering the Enemy) |