Souljades
Image | Souljade | Type | Stats |
---|---|---|---|
Health Souljade I | Stat | Health +8% | |
Health Souljade II | Stat | Health +12% | |
Health Souljade III | Stat | Health +18% | |
Health Souljade IV | Stat | Health +25% | |
Attack Souljade I | Stat | Attack +3% | |
Attack Souljade II | Stat | Attack +4% | |
Attack Souljade III | Stat | Attack +6% | |
Attack Souljade IV | Stat | Attack +8% | |
Melee Resist Souljade I | Stat | Melee Defense +4% | |
Melee Resist Souljade II | Stat | Melee Defense +6% | |
Melee Resist Souljade III | Stat | Melee Defense +9% | |
Melee Resist Souljade IV | Stat | Melee Defense +12.5% | |
Range Resist Souljade I | Stat | Ranged Defense +7% Head Defense +5% | |
Range Resist Souljade II | Stat | Ranged Defense +7% Head Defense +5% | |
Range Resist Souljade III | Stat | Ranged Defense +7% Head Defense +5% | |
Range Resist Souljade IV | Stat | Ranged Defense +7% Head Defense +5% | |
Repair Roll | Special | Health +18% When Repairing Weapons you perform a roll, becoming Immune to Attacks in the process. | |
Desperation | Special | Health +18% Gain an Attack buff when below 50% Health. | |
Skyforce | Special | Health +18% Fully restores your armor when killing an Enemy. | |
Soul Release | Special | Health +18% Resets Skill Cooldown when killing an Enemy. | |
Mortal Defiance | Special | Health +18% When taking Lethal Damage the Attack is Evaded and the Souljade breaks. Upon breaking it recovers 500 Health and a 40% Damage Reduction buff for 5 seconds. | |
Tu Na | Special | Health +12% Using the [Rest] Emote recovers health, if you finish the emote, you gain a buff that continually recovers a small amount of Armor for 120 seconds. | |
Soothing Boon | Special | Health +12% There's a 30% chance that Vitalia, Armor Powders, Weaponry Chests or Grappling Hooks won't be consumed after use. | |
Juggernaut | Special | Attack +4% Juggernaut Attack +1% Defeating Enemies increases your Juggernaut Attack by 3% (max 5 stacks, 15%) Notes: Juggernaut Attack works the same as Attack, but it has a seperate cap of 15% | |
Alchemy | Special | Melee Defense +6% Consuming Fruits increases your Melee Defense by 0.3% (max 60 stacks, 18%) | |
Siphon Technique | Special | Health +12% You recover 65% of damage dealt as health or armor after using Vitalia or Armor Powder. | |
Group Heal | Special | Health +12% When using Vitalia or Armor Powder you share it with your teammates - but the Health or Armor restored will be less. | |
Advanced Heal | Special | Health +12% Vitalia and Armor Powder heals you for a duration of 5 seconds instead of instantaneous, but provides more Health or Armor than normal | |
Stormstride | Special | Health +18% Calls down a Lightning Strike at your previous location 0.5 seconds after Dodging. | |
Phantom Step | Special | Health +12% (Tap) Dodging or Sprint Dodging provide a brief Stealth effect. | |
Soft Step | Special | Health +12% Silences the sound of your footsteps. | |
Gecko Foot | Special | Health +12% Increase the speed and distance covered when climbing walls. Increase Scale Rush Damage Stay still for 5 seconds when climbing to gain Stealth for 15 seconds or until you move. | |
Focus Slide | Special | Health +12% Sliding gives you Focus Armor that also knocks enemies away. | |
Wave Roll | Special | Health +12% Increases the distance of Secondary Dodges, and makes them cost no Energy. | |
Soul Slash | Katana | Attack +6% Alters Focus attacks that have been charged to the 2nd stage. | |
Stamina Strike | Katana | Attack +4% Alters the 3rd strike in a combo and recovers 65% of the Damage dealt as Health or Armor. | |
Thunderstorm | Katana | Melee Defense +9% Alters the vertical followup strike after doing a Focus attack and recovers 65% of the Damage dealt as Health or Armor. | |
Katana Sap | Katana | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Earthshaker | Greatsword | Attack +6% Alters the 3rd stage of Horizontal Focus Attacks. Keep tapping to attack for longer. | |
Warrior Pace | Greatsword | Attack +4% Increases Movement Speed while charging Horizontal Focus with Greatsword. | |
Infernal Strike | Greatsword | Attack +4% Alters the 1st and 2nd stage of Horizontal Focus Attacks. | |
Overlord | Greatsword | Melee Defense +6% Stone Form directly reaches the 3rd stage. | |
Greatsword Sap | Greatsword | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Aerial Rend | Greatsword | Melee Defense +6% Alters Vertical Focus Attacks to unleash Shockwaves. | |
Phoenix Blast | Longsword | Attack +6% Alters Focus Attacks to unleash 2 waves of energy. | |
Whirlwind | Longsword | Attack +4% Alters Uppercuts to hit a larger area. | |
Assault - Longsword | Longsword | Attack +4% Alters Grappling Attacks to inflict Burn on hit Enemies. | |
Blue Moon | Longsword | Melee Defense +6% The 3rd attack in a Basic Combo unleashes energy waves and can be used repeatedly. | |
Longsword Sap | Longsword | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Heartstopper Kick | Spear | Attack +6% Allows for a followup attack if Dragonslayer misses, and Silences enemies hit by it. | |
Spear Storm | Spear | Attack +4% Alters the third Vertical strike in a Spear Combo. | |
Dual Ring | Spear | Attack +4% Alters the third Horizontal strike in a Spear Combo. | |
Razor Swift | Spear | Melee Defense +9% Alters Nezha's Might to cover a larger area. | |
Spear Sap | Spear | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Erudition | Spear | Melee Defense +6% Alters Spear Vertical Focus Attack. | |
Dreadful Wail | Dagger | Attack +6% Alters Dagger Dash follow-up Vertical Focus Attack (press Right Mouse Button twice after Dagger Dashing). | |
Abyssal Aura | Dagger | Attack +4% Alters Dagger Vertical Focus Attack. | |
Assassin's Lunge | Dagger | Attack +4% Alters Dagger Horizontal Focus Attack. | |
Netherstep | Dagger | Melee Defense +6% Dagger Dashes can be performed repeatedly, with less Energy cost | |
Dagger Sap | Dagger | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Dragon Roar | Nunchucks | Attack +6% Alters Nunchucks' Dragon Flurry attack, and builds Biding Fury. | |
Flying Kick | Nunchucks | Attack +4% Alters Nunchucks Third Horizontal Strike, restores Biding Fury upon hitting an Enemy. | |
Velocity Untold | Nunchucks | Attack +4% Alters Nunchucks Horizontal Focus Attack, restores Biding Fury upon hitting an Enemy. | |
Trigger | Nunchucks | Melee Defense +6% Using Horizontal Block no longer consumes Biding Fury and also triggers when hit by Ranged Attacks. | |
Nunchucks Sap | Nunchucks | Melee Defense +6% Alters Counterstrikes and recovers 75% of the Damage dealt as Health or Armor. | |
Burst Arrow | Bow | Attack +6% Bow shots charged to the second stage deals less damage, but explode on impact. | |
Target Lock | Bow | Attack +4% Landing a shot on an enemy leaves them unable to sprint or dodge for 6 seconds. Can only trigger once every 30 seconds on the same enemy. | |
Scattershot | Bow | Ranged Defense +10% Head Defense +8% Bows deal less damage, but fire 3 arrows with a horizontal spread. Spread decreases with bow charge. | |
Fire Arrows | Bow | Ranged Defense +10% Head Defense +8% Bow shots charged to the second stage deals less damage, but sets the area around it on fire on impact. | |
Curative Bolts | Repeating Crossbow | Attack +6% 30% of Damage dealt with Repeating Crossbows is recovered as Health or Armor (lifesteal). | |
Venom Tip | Repeating Crossbow | Attack +4% Repeating Crossbows deal less damage, but Poisons the enemy (max 15 stacks of Poison) | |
Healing Bolts | Repeating Crossbow | Ranged Defense +10% Head Defense +8% Allows you to heal teammates by shooting them. | |
Barbed Bolts | Repeating Crossbow | Ranged Defense +10% Head Defense +8% Landing a shot on an Enemy with your Repeating Crossbow leaves them unable to sprint or dodge for 1 second. | |
Meteor | Cannon | Attack +6% Cannons fires straight and faster with increased explosion damage. | |
Flamebreath | Cannon | Attack +4% Enemies hit by your Cannon receives Burn. | |
Twinshot | Cannon | Ranged Defense +10% Head Defense +8% Cannons deal less damage, but fires 2 shots. | |
Bounce Shell | Cannon | Ranged Defense +10% Head Defense +8% Cannon shots can bounce up to 2 times, and explodes with increased Damage in the vicinity of Enemies. | |
Rupture Gale Orb | Cannon | Ranged Defense +10% Head Defense +8% Increases the radius of Cannon shots' explosions. | |
Detonating Rounds | Pistol | Attack +6% Reduces Pistol Charged Damage, but makes the bullets lodge inside the enemies flesh, exploding after 2 seconds (dealing Damage and staggering the Enemy) |