Test Server Patch Notes - May 13th 2022
As always; these changes are not final and may differ from live server patch notes. Patch coming to live server on May 21st
New Character: Takeda Nobutada
He has no desire in life and no regrets in anything he does.
Takeda Nobutada will not let his friends down, even if he is reviled by the world as unfaithful and unrighteous. If you reach the end of the road, use the blade in your hand to cut down the obstacles in front of you!
Ultimate [Omnious Blade] and all it's branches adjusted.
The horizontal direction of the slash is no longer locked horizontally.
Players can now actively control the rhythm of Yoto Hime's ultimate; Yoto Hime will have a lag betwen chops, during which it's possible to chop immediately by pressing [RMB] or wait for Yoto Hime to chop by her self at the end of lag.
When Yoto Hime uses her ultimate, she will first enter [Omnious Blade] for 3 seconds, during which she is immune to grabs and movement debuffs (Zephyr ult, Valda ult etc), after launching a chop, [Demonic Blade] ends.
Ability [Spirit Blades - Array ] Armor recovery per sword changed from 200 to 160.
Ultimate [Tai Chi Rift - Switch] teleport effect changed from: Teleports up to 3 enemy units closest to the center of aim. When teleporting multiple units, enemies will be spread out, and the hitstun of enemies after teleporting is reduced from 0.5 seconds to 0.35 seconds, and Wuchen and enemies will have slightly longer invincibility after teleporting.
Ultimate [Tai Chi Rift - Portal]'s gates can take 300% more damage in 3-row mode and 200% more in 2-row mode.
Adjustment of Tianhai's [Golden Bell Shield-Parry] post-shake hegemony level, from Blue Hegemony Adjustment to Ultimate Hegemony, i.e. Tianhai will have Ultimate Hegemony when releasing [Golden Bell Shield-Parry].
sorry - i'm not sure what this means - i think his bell now gives gold focus instead of blue focus at the moment right after it ends and he's just standing still?
Optimized the performance of Viper Ning Ability [Yushan Enigma] and all its branches when released in the air to be consistent with the actual effect.
Fixed some errors in ability descriptions
no point in translating this section
some of yueshan, tarka, tianhai, justina ability descriptions were slightly altered.
Melee Weapon Adjustments
The maximum duration of the Katana, Longsword, Nunchucks, and Dagger Focus Charge states has been extended to 2.0 seconds.
Weapon damage values have been slightly lowered, with the following changes:
Vertical Attack 1 (attack 1 in 123-combo) damage has been reduced from 110% to 84%.
Crouching Horizontal Attack damage lowered from 186% to 126%
Crouching Vertical Attack damage lowered from 92%*2 to 70%*2
Sprint Horizontal Attack damage lowered from 132% to 89%
Sprint Vertical Attack damage lowered from 105% to 78%
Running Vertical Attack damage lowered from 110% to 84%
Sliding Vertical Attack damage reduced from 97%*2 to 70%*2
Horizontal Attack 1 damage reduced from 96% to 78%
Crouching Horizontal Attack damage reduced from 175% to 131%
Crouching Vertical Attack damage was lowered from 213% to 140%.
Sprint Horizontal Attack damage lowered from 118% to 76%
Sprint Vertical Attack damage lowered from 111% to 100%
Running Horizontal Attack damage lowered from 96% to 69%
Sliding Vertical Attack damage reduced from 163% to 142%.
Sliding Horizontal Attack damage lowered from 190% to 133%
Horizontal Attack 4 damage from 177% down to 120%
Crouching Vertical Attack damage from 240% down to 191%
Sliding Vertical Attack damage down from 228% to 172%.
Crouching Horizontal Attack damage down from 95%*2 to 70%*2
Crouching Vertical Attack damage reduced from 181% to 137%
Sliding Horizontal Attack damage reduced from 99%*2 to 72%*2
Sliding Vertical Attack damage reduced from 174% to 132%.
Crouching Vertical Attack damage reduced from 158% to 138%.
Sliding Vertical Attack damage reduced from 144% to 128%.
Crouching Horizontal Attack damage lowered from 186% to 147%
Sliding Horizontal Attack damage reduced from 220% to 156%
Horizontal Attack one damage lowered from 93% to 76%
Horizontal Attack two damage from 93% *2 down to 74% *2
Running Horizontal Attack damage reduced from 89% to 72%
Sliding Vertical Attack damage lowered from 189% to 126%
Crouching Vertical Attack damage reduced from 189% to 142%
Crouching Horizontal Attack damage from 169% down to 145%
Optimized the hit effect of Horizontal Attack moves in the air.
Update Explanation: Longsword Jump LMB has more distance and is more effective.
3rd Stage Horizontal Attack Focus Charge now has stoneform(?)
Optimized the range of Horizontal Attack's second hit.
Update Explanation: Katana Horizontal Attack has more range. (the 2nd lmb in 1-2-3- combo)
Dagger gold dodge: Energy consumption reduced from 5500 to 5000.
[Switch - Cannon ] Weapon durability drain reduced from 2 to 1 when activated.
[Switch - Bow ] Weapon durability drain reduced from 2 to 1 when activated.
Input Buffer into: Optimized the Buffer into the action function, now the use of Uppercut, dodge after Parry and other operations will be more convenient.
Explanation of the update: Input Buffer into the function is simply that, after the completion of the attack action will be directly after the use of the mouse or keyboard input instructions, such as Uppercut to Air Vertical Attack, just right click in the process of Uppercut, after the completion of the action of Uppercut will automatically release Air Vertical Attack command.
After this Adjustment, the continuous movement will be more smooth, more convenient to connect the next action moves, which is very beneficial for players with low equipment configuration!
Quick Parry: The function of One Touch Parry has been redesigned, the timing of Quick Parry has been relaxed, and the experience of using Quick Parry has been optimized.
The preset Input of Quick Parry is changed from mouse side button to G button, Player can customize it by himself in "Settings - Input Settings - Change Input". This preset Adjustment will not affect Player's existing custom Inputs.
DLSS enhanced version is optimized and launched
Now when DLSS is turned on, the Adjustment rendering ratio and graphics enhancement can be synchronized. By properly adjusting the rendering ratio, the game frame rate can be greatly improved with a slight loss of image quality.
Optimized the multi-threaded calculation of skeletal animation, increased the frame rate and reduced the freeze.
Adjustments to the customization UI
Character Related bugs
Fixed some issues with Yoto Hime and Valda Cui's ultimates
Reputation points bug
Fixed a bug in which, in some modes such as Bloodbath and Omni's Nightmare, early exit would not deduct credit points.